Albion Online Breaking News – Dworfs BACK!

To all the haters, i have missed your daily tears of salt.

I have been streaming Oldschool Runescape in past months and playing its new game mode DeadmanMode.

Ohh and Paradox/Nautica is still active, been lurking in the shadows and doing our thing. Taken a decent break from AO as well it got stale after playing alpha tests for almost 2 years and then a beta that was longer then anticipated.

But none the less we are back, we will be playing in the coming summer wipe, and ready to deliver the heat that we have been known to do in the past.

See you shmucks soon

Here is a video if u dont know what well constructed fire looks like


Albion Online Video: GvG System Changes

Competence has nothing to do with it. If Vendetta rolls through as a zerg, you could be as competent as you want, but you won’t have the numbers to stop it. All this does is discourage people from having small but skilled guilds, which is the whole point of the 5v5 GvG, to allow for smaller guilds.I love PvP, but there is a difference between good PvP, and ganking.

How you wanna spend your spare time in Albion

Of course you got your high school schedule, but if you take the time and set priorities you can make all of them. You need a lot of grinding, grinding, grinding, grinding, if you wanna manage that with a good gathering team, and you spend a lot of time crafting.

You need to know, it takes time to Buy Albion Online Silver… A lot of time and patience! Right now in the beta stage of Albion Online, figure out what you need to gather and craft! And the weapon thing, you can better go for one ‘main’ weapon and maybe a ‘secondary’ weapon. Because if you wanna master a single weapon, it takes a lot of time, PvP, GvG and ZvZ. So if you wanna master a weapon and wanna get used to the playstyle… choose one ‘main’ weapon though.

And about your island, of course it’s useful! When you go on a dungeon run? A PvP run? Do a GvG? What are you bringing with you? Probably Soup, Stew, Omelette or when you go gather maybe a Pie. You can get all those mats on your own island, and if you are going to gather a lot! You can build houses on your island, put chests in them and use them as an extra storage.

How you wanna spend your spare time in Albion


What you need to do now:
1. Figure out which weapon you want to play with (Main and Secondary);
2. What do you wanna gather? Figure out which mats you need and in which regions you can get them;
3. Make a plan of action, what do you want to do when the game releases, step by step.

I hope you will figure out what you want to do.
If you need some more information, feel free to PM me.

Player Islands: The main uses for them are to build houses or keep farm Albion Online Silver. Some people do use them for crafting buildings but since most people are part of a guild that provides crafting buildings, or there are crafting buildings available in cities, most people don’t put those on farms.

Laborers are useful for getting materials if you gather/craft. Farms plots of course can grow veggies for food, or animals to turn to mounts and so on. If you need/want further information on what exactly they do or how they work, Rook .

The issue with secondary hand in Albion Online

I want to declare at first that this isn’t the next “offhands are useless” thread.

The purpose of this thread is to think about the way the spells are distributed on weapons…

as for now and I dont know how it will be after the wipe in beta 2, it is made that every weapon has 3 spells and double-handed weapons have an additional passive spell more Albion Online Silver; because people who use a one handed weapons want to have a passive too, they have to craft an additional offhand weapon like a shield for example, which only contains the passive spell and has some other stat improvement, like for example more health…

while this system is balanced (in my opinion), the offhand weapons lost their magic with this system, with this I mean that I had fun wearing a offhand in winter alpha, while now it is simply boring to wear an offhand, because it doesnt give you any active spell….

I also read that the devs want to implement for example a sword as a offhand, so that you can waer double swords

The issue with secondary hand in Albion Online

with this in mind, I am going to make now a far better suggestion for the spell distrubution:

while it is perfectly fine how the double handed weapons work, the one-handed need a little change:
instead of 3 spells for an one-handed weapon I would suggest 2 active spells and a passive and instead of a passive on the offhand weapons I would suggest a special active spells which matches with the weapon, for example the shield would get some shield specific spells, like a dash with the shield, which stuns or taunts enemys…Im not a game designer^^

but you see where I am heading….it would make the choice of the offhand again a tactical element of the game and every offhand would have some variety

it would also match far better with the double swords they announced, instead of a fat ass sword with freaking 3 active spells and the other useless sword with just one noob passive, the distrubution would be a little bit more realistic, because both swords are equal when it comes to damage in reality, so it would only make sense when the offhand sword would only have at least one active spell…

I liked this offhand weapon system of the alphas, the current one is boring…..devs make it better for the beta 2

Albion Friend List / Copy nick from chat

Hello Albion people,

Today i would like to talk about two problems:

1. You looking for players in global chat, and you found one, but his nick name is “KrajkpasdmDeWojk”
So solution would be make (Shift+ press on nick name) and it will be copied.
So you now can paste it where ever you want.

2. Friend list. Some Of Your friends can be relatives with “KrajkpasdmDeWojk” and he wanted to be just like him,
so he called him self “KustepraweDeKlaus”
And my solution for this problem is:

Albion Friend List / Copy nick from chat

Albion item icons not clear

Just a quick suggestion about making the item icons for tier gear clearer, For example, certain armor pictures inside the icon go over the top of the tier dots. The dots need to be above the icon picture especially once you start playing on the small ui setting its very hard to see what tier some items are. Ill add an example of what im talking about. I just figure if you are going to the trouble of adding the dots you should be able to see them regardless of whether you know what the item is or not. Thanks for your efforts and hard work on the game.  Albion item icons not clear

Albion item icons not clear 2

Some of my wishes for Albion Online

I have 11 days and 6 hours in game time; and, this is my “Wish List”.

Remove global chat.

Why remove global chat?
No gold spam
No Guild recruiting spam
No trolling
No “What’s the best build for “X”?” or “What’s the highest DPS build?”
Frankly put, global chat just doesn’t work with this games design.
The addition of Push to Talk VOIP, like in Day Z, that can be toggled on and off would be surprisingly useful.
Include a function to “Mute” a player from your VOIP
Add Instanced PVP!
This is huge. I have done little to no PvP. I have dueled some friends; and, avoided some reds. And frankly, the grind of crafting is starting to feel more like a job than a game I’m playing for fun. Instanced PvP should start as a Journeyman and stop wherever the devs decide to stop it.
When I queue for PvP, I choose the armor and weapon I wish to use for that match. This allows me to try out different combinations, so I know what direction I want to take my Destiny Board; and, keep me from wasting knowledge points on gear that just don’t work for me.
The specs on the gear(preferably of “Epic” quality) are the same for every player. No TWINKS.
If I queue for PvP near Kingspool, then that is the team I play on. Kingspool will play against another city including another group of players from Kingspool if necessary.
This is where you will meet other players from your area, make friends, find guilds in your area, ect.
The groups are completely ROG-PUGs at least for journeyman and adept. Devs can decide the appropriate level for “formed group” PvP.
Each town will have its own colors so you know who your teammates are.
This also gives you the opportunity to interact with players and guilds from other cities and add them as a friend, or NOTE them as a worthy opponent.
The rewards for the matches are simply Rough Stone and Rough Logs. No fame, No silver.
All kinds of MAPS, Domination, CTF, and Deathmatch. HELL YEAH!! ❗
Looting other players is probably the main reason my friends and I looked into this game, and, I think it’s about time a game allowed looting another player. I would like to see one change though; and, I can certainly understand opposition to this thought. But,
When you loot a player’s bones, you shouldn’t be able to just destroy all their items by tossing said items directly from their bones to the ground. Take them or leave them; but, not be able to just throw them on the ground and “destroy” them.
If you want to take the time to put them in your pack, then destroy them, go right ahead.
Housing and Trade
I noticed how excited the devs were about the additional biomes they are adding to the game. Housing should match the biome it was built in right?
The stone collected from a specific biome would build a “Biome” appropriate structure that looked different than a structure from another biome.
i.e. If I want a Villa looking house in Kingspool then I have to go to a sandy biome and collect enough stone; or, I could trade some European looking stone from my area with a player from a sandy/desert biome.

Now we have a reason to form alliances and establish trade routes; or, go to war.
Speaking of Housing

House building, or any building of any kind in Albion Online, is HORRIBLE. I have literally fallen asleep trying to upgrade my structures. I dread this aspect of the game. It should be one of the most rewarding!

Some of my wishes for Albion Online

Instead of me doing the actual “building”, I would like to be more like a “Contractor”. I’ll bring the supplies and get the project started. Then come back later to see if the job is done and click the “Upgrade” button. Building upgrades should be like “Island Upgrades” Wait 20m to 30m for the upgrade to complete while I’m crafting or doing ANYTHING else.

Or make “Building” an actual craft and allow me to package up my completed house and sell it on an auction house or vendor.
As an “Elder” builder, building or upgrading an “Adept” structure should take considerably less time than an “Adept Builder”.

Speaking of the Auction House (NO 30day Auctions)
In Kingspool, I have noticed attempts to “Devalue” the market. Why? I have no idea. I have noticed many of my crafted items that “Stack”, primarily the “Consumables”, are all being purchased and relisted at a lower price point. What? It’s true. Say I was selling “Chicken Pies”, and I had 50 @ 2000s/ea. Someone comes in and buys almost all the Chicken Pies available on the market and relist them 600 @ 700s/ea for 30 F’in! Days! This is some crazy attempt to devalue the market in Kingspool. And, it’s not limited to “Consumables”. To combat this behavior the 30 day auction must GO!
Limit “Stackable” auctions to 3 days.
Limit “Single” Items to 7 days.
Speaking of Crafting and Auction HousesThe crafting areas, in the front of towns, owned by players, are a “Dead Zone”. No matter which town you go to, they are all dead. Maybe it’s the 250% – 900% they want to use their crafting station; but, I’ll build my own, thank you very much. And thus I would suggest the following changes.
The “Auction House” stays the same; maybe a higher tax might be needed.
All Crafting stations come equipped with a chest and vendor that match the tier of the station.
i.e. A T3 “Journeyman” crafting station can sell T3 items at a considerable less tax than at the “Auction House” and have a T3 chest to store mats or whatever.
Crafters can repair gear at any accessible crafting station for FREE! Or, maybe they will choose to only repair items they crafted for FREE. 👿 Repairs should occur in the trade window on items up to their highest crafting skill.
Farming, Cooking, Ranching, Alchemy excluded for obvious reasons.
Guild Islands could open up as “Crafting Emporiums”.
With these changes, players could find their favorite places to shop and know where to find the “Best Gear” at the “Best Prices” from “Renown Crafters”!

Speaking Of Mats
Collecting mats is terrible and I want to make it worse! 👿
The rate of mat respawn in this game is incredibly awesome, too bad I can never seem to carry enough. This needs to change. Currently, the same “nodes”, closest to town, get harvested over and over.
The more a mat is harvested the slower it should respawn. What!?!
This would encourage adventuring farther away from town.
The carrying weight limit has to be increased. But How?
If I’m riding an Ox and I jump off to fight a Bear or Wolf or mine some Iron, I’m obviously not going to take all of the stuff on the Ox and carry it.
Just like adding increasing my maximum carry load on my footwear, the Ox or Horse should increase my max carry load weather mounted or dismounted, except in dungeons or where mounts aren’t allowed.
Speaking of Oxen
Oxen are just too damn slow and I don’t like to take an Ox out collecting mats. They need a speed increase.
A “Spur”(Sprint) that offers a 35-50% speed increase with a 60s cool down while “NOT” under attack.
Scale the “Spur” with a better quality mount. A “Normal” mount will only Giddy-Up for 10s, “Excellent”-15s, “Masterpiece”-20s, Epic-25s, and “Legendary”- 30s or 35s 😀 after all it’s Legendary.
I think these changes would make that long ride back to the city much more tolerable.

Raising Mounts
Could they eat less with higher quality food? Or
Produce a higher quality mount if fed a higher quality produce.
Add some Music please!
I think this game could be the next “Epic” game; and, it needs some Epic music. Make the music an optional download if necessary; but, MUSIC PLEASE! Each town should have its own special music, and there should be dungeon music, fight music ect. I realize that with all the different cultures playing this game, choosing the “right” music could be difficult. However, some music transcends all cultures.

Addition of “Rare Items”
On certain occasions known only to the devs, say once a month or once a week or once a year, make certain items lootable. Like a wood stove from a dungeon(see the attached picture). These “Rare” items could replace a trophy in a house and add A LOT of happiness to me and my hirelings.

Saved for Last
After 30days I upgraded to the Legendary Founders Package. If you knew me, you would know that says the Devs are building a GREAT GAME. My friends asked me “Is it worth the $99”. I was hesitant to answer this question, and, having a hard time justifying the purchase. The “Gold” and the “House” made it worth it to me. But, I think there needs to be some changes.
Every in game item in this Founders Package is “Mine”, I paid for it. The items in this pack should be bound to my account and NOT lootable. I realize there are other “In Game” possessions that one could argue are more valuable and should be “Bound” to their account. But they weren’t “purchased”.
The “Legendary” Horse and Ox should be “Legendary”. I was extremely disappointed when I noticed they were “Normal”. Come On! If I call my “Volkswagen” – “Porsche” that doesn’t make it the same quality as a real “Porsche”. As far as that goes, it wouldn’t hurt to make the “Explorer” clothing a little better quality too.

Albion Online PvE is highly lacking

I was going through some old Albion posts on reddit listening to people talk about the downfalls, some of them really hit the nail, ill bring out the ones i think have issues.

PvE. this is VERY important. ill tell it straight up, phone and tablet users do not care about PvP, its too inconvenient to properly PvP on a tablet/phone – everyone knows this. The problem from what i have seen is Albion Online Gold, this whole game is pretty much only PvP right now. theres such little PvE content, only a handful of monsters that barely drop anything? lacking of mobs on the map too.

I have read that you guys wont drop phone/tablet support to make the game better for PC users which is completely understandable, but the tablet/phone players will rarely do pvp or guild pvp. you need to put a lot more PvE into the game.

1)they are working on pve content to make it better, but honestly if i was you I wouldn’t hold your breath for that aspect of game end up expecting something close to runescape based combat not terrible but not vanilla wow raiding either.

Albion Online PvE is highly lacking

2) resources will be an issue at first, however, to combat this something they did at start of Beta1 was up the respawn rate in green and (yellow zones I believe) this let us atleast get a little bit of what we needed.
–very soon after launch the bigger zerg guilds will be moving out toward their new homes to live out of those in a day or 2 in game and it will relieve a lot of the stress over this.
–also some of the more experienced players simply skip this part of the game and farm the harder content in smaller groups.
–another aspect you can do after the initial is to not focus on gathering at first let others do it and focus on combat with a lot of Albion Online Silver. you can buy the mats later in game if you wish to craft catching up super fast.

3) while game is multi-platform it will always be primarily pc

4) there are “instance” based aspects of the game like blue portals that you can get access to for high xp gain but these will be heavily fought over goodluck.

5) when approaching this game remember the are basing themselves around a pvp sandbox aspect of gaming.