Albion Online: Power demand’s respect across the board

Guild’s like Finstack, Nilfgaard, Vendetta, Hammer & Sickle, Black Cock’s … at at least one point these guild’s all showed moment’s of excellence. The game is based around PvP, when guild’s excel at this aspect and show a dominating force to be reckoned to Buy Albion Online Gold… you have to respect that. In the end, it’s beta and guilds will rise and fall.. but when I think of guild’s I respected, it was because they could impose their will at anytime.

I’ll never forget in alpha when I based next to Finstack as Nerd Rage, we were pretty much coming into our second alpha and we thought we had a pretty good hold on the game. One of our neighbors (random guild can’t remmber) had allied finstack at the time because they beat the black cock’s B team. Well needless to say the Black Cocks said okay.. you had your moment, and came through every single one of their territories and eventually was on their base , so that guild quit. Meanwhile finstack dropped them from the alliance because they were weak, and went on to ally Vendetta.

Fast forward and Black Cocks & Finstack allied, I thought that was going to be a fucking nightmare before a lot of crappy stuff happened between them.

Albion Online: Power demand's respect across the board

Tricky question which has been mentioned in the AO Gold PvP section : The most respected guild last beta?
Obviously in a purely provocative form, and as expected, it quickly turned into penises battle.

I’d like to go further and define with you this curious thing here :

– Which criteria are essential, in your opinion, to be respected as a guild ?
(combat efficiency, market influence, owned territories, public relations, logistic chains, group philosophy, time investment, all of these ?)

– To whom this respect will is addressed to ?
(top guilds only, active PvP guilds, everyone ?)

– In the end, how this respect is spread among the players profiles ?
(from a small-scale albion online gold shop, a merchants guild, or a casuals guild perspectives ?)

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Albion Online: Getting PvP Kill Fame

Kill fame is NOT being distributed equally amount party members in pvp. Sure you can see the +fame you ‘should’ be getting for each pvp kill, but this does not affect your pvp kill fame in your stats or on the rankings.

Why say you are going to give all party members equal fame in pvp if in the end it does not affect pvp rankings to Buy Albion Online Silver? You think I care about getting ‘overall fame’ on my character? I can craft one 6.5 great nature staff and get more ‘overall fame’ than hours upon hours of pvp.

I see people crying that they do not get their ‘kill fame’ with the new execution system because someone else executes a player they drop to 0 hp. WELL make the shared pvp fame change WORK like was intended and no one will have the ability to complain about it anymore. If someone outside of your group executes someone, you can always flag and kill them.

Albion Online: Getting PvP Kill Fame

I started as a tank focused on cc and moved to a healer because our guild simply didn’t have any active healers playing with AO Silver. Why should all the time I spend pvping with my guild not be reflected in my pvp kill fame in my stats or on the rankings?

While its not a game breaker, after months of pvp I would like to have something to show for my efforts in my stats and on the rankings.

I’m not a healer, but I agree that everyone involved in the kill should get divided and actually distributed to all players that contributed to the kill.

Only giving fame to the person with the last hit or to the person that executes doesn’t adequately represent the contributions made by everyone involved in the kill.

Lastly, evenly distributing the pvp game would promote a more team and group minded style of play. People wouldn’t be as worried about securing the execute or last hit and would instead be focused on benefitting the group as a whole. I think this would result in higher quality group fights and best albion online silver store (I.e., healers or other players that provide more utility as opposed to damage) would feel that their contributions are being valued.

Expand Their Albion Online Through Iterations

This is a big issue with indie small teams that grows up and expand their games through iterations. Lean development is great to start small with MVPs then build on top, that’s great to build hype, let people try things out considering the trend in the last few years with kickstarter and company to Buy Albion Online Silver, but at the same time is a double edged sword for certain type of game systems, in my view things like itemisation, resources and economy balance is best to approach with a bird view of the whole system from the start to create a strong foundation but it’s just not feasible and user demand and perception of how things work and the pressure they put into the company to deliver things quick is not helping to really refine things to the highest level before actually create an ecosystem of game systems around that.

While you do not know you need solid experience game designers and game economists until later in the game, but ideally game economists should start project like this since the inception. Reality is a different thing

I think the main problem is the implementation process. The devs so heavily rework major game mechanics and all at once that it’s a bitch, it not impossible, to figure which mechanic to change how and when to produce the gameplay we want to produce. While there is some cool new stuff to Buy Albion Online Gold, the game feels more broken right now than it ever was (first enchanted warbow excluded) and it could be due to any of these reasons:

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– The map is huge and the clusters are huge and there is no fast travel
– The connections between royal continents and the outlands are poorly designed
– Transmutating is a thing
– Rerolling is still a thing
– Buying silver with gold is a thing
– The world is really empty in the pre-test so it’s easier to get fame, silver and resources
– There are a bazillion dungeons, even up to t7 on the royal continents
– Fame requirements are really low
– Gathering requirements are really low
– Territories are overhauled completely
– The super-duper-rare resources are not actually that rare
– The mastery system is not working at the moment
– Crafting is really easy and anyone and their mother can craft anything

It could be any of these things that need changing and it’s mostly a combinations of countless different things that have to be tweaked in order to make this into a fun, playable game that doesn’t feel like a job and has some longevity in best albion online silver store. I don’t envy the devs for having to find out which thing has to be changed in what way and how much. That said, I will try and help however I can.

Albion Online: not everything is about items and progress and silver

Focus on the best parts the most fun parts of the game, not everything is about items and progress and silver, -such as focus on the thrill of pking, focus on the risk the reward- that feeling of adrenaline- of danger with Albion Online Silver, to be pked or to be the pker- focus on all the shortcuts and know hows and information one would have as an experienced player that can easily rebuild it all with superior strategies- focus on making friend and forming guilds

– if you instead shift your focus to the fun thrilling things of the game, such as guilds, friends, killing people, having fun, making friends, chatting, crafting stuff, and gaining new skills and ways to progress it will be much easier to play without worrying yourself about the wipe, because you shouldnt be so worried because its a great game in and of itself

one last thing -skills gained is like muscle memory- muscle memory basically means- when you have already built a specific muscle such as a six pack or big biceps, even if you stop training for a while, and all the muscles gained shrinks, if you come back to train it again! it will rebuild so so fast, thats muscle memory! much faster then starting from scratch same as this game

Albion Online: not everything is about items and progress and silver

do you seriously think, say for example, you progressed so far and just imagine a imaginary ranking system- and you were ranked five in this game, do you seriously think that after the wipe your progress will be lost and start all over and you wont be one of the strongest players??!! of course not… your Albion Online Gold, your knowledge, everything that makes you, and your muscle memory of course, you will get back to the previous position of progress thats probable and its quite easy too, and its a journey in and of itself

so enjoy everything and dont be discouraged about playing the game because of the wipe, but be encouraged by what ive said in this post

The problem is tiering up and getting crushed by guys who are in 6.6. Any new comer looking to come in and get geared up 9/10 will fail unless he has a guidl with likeminded new players being funded by OLDER players that have been here already.

When I initally came here I was thinking, sure I started playing 4months or so late, should be no problem catching up by simply grinding. Boy – was I almost completely wrong in that aspect.

In theory, I could continue to progress if I continued throwing money at the game. Or if I keep having my guild fund new gear. Unfortunately – neither one of those answers is good for me.

At this point in time the game is just not complete. The weapons are bland. The armor is a joke seriously the entire armor mechanic needs to be reworked with albion online silver farming. Love the game, but by the time I finally catch up there will be a wipe so no point in me wasting time on a game playing catch up at this point.

Albion Online: a counterspell to damage over time

So, i’ve noticed that DoT’s have become quite the thing in Albion, and I think it’s time to look at creating a counter for not only the self-healing, but also the anti-mount mechanic it offers. I’m fine with the high damage, but the problem is that if the enemy team has DoT’s you’re pretty dead unles you have more sprints than the enemy team.

I’m constantly messing around with new builds in these last days of the beta, and i’m very much looking in to escape mechanics without a million sprints or a multiple invis build, and 5 seconds passive DoT is quite the killer of that tbh.

So, for example just put a spell on a head-piece that removes all damage over time.