Expand Their Albion Online Through Iterations

This is a big issue with indie small teams that grows up and expand their games through iterations. Lean development is great to start small with MVPs then build on top, that’s great to build hype, let people try things out considering the trend in the last few years with kickstarter and company to Buy Albion Online Silver, but at the same time is a double edged sword for certain type of game systems, in my view things like itemisation, resources and economy balance is best to approach with a bird view of the whole system from the start to create a strong foundation but it’s just not feasible and user demand and perception of how things work and the pressure they put into the company to deliver things quick is not helping to really refine things to the highest level before actually create an ecosystem of game systems around that.

While you do not know you need solid experience game designers and game economists until later in the game, but ideally game economists should start project like this since the inception. Reality is a different thing

I think the main problem is the implementation process. The devs so heavily rework major game mechanics and all at once that it’s a bitch, it not impossible, to figure which mechanic to change how and when to produce the gameplay we want to produce. While there is some cool new stuff to Buy Albion Online Gold, the game feels more broken right now than it ever was (first enchanted warbow excluded) and it could be due to any of these reasons:

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– The map is huge and the clusters are huge and there is no fast travel
– The connections between royal continents and the outlands are poorly designed
– Transmutating is a thing
– Rerolling is still a thing
– Buying silver with gold is a thing
– The world is really empty in the pre-test so it’s easier to get fame, silver and resources
– There are a bazillion dungeons, even up to t7 on the royal continents
– Fame requirements are really low
– Gathering requirements are really low
– Territories are overhauled completely
– The super-duper-rare resources are not actually that rare
– The mastery system is not working at the moment
– Crafting is really easy and anyone and their mother can craft anything

It could be any of these things that need changing and it’s mostly a combinations of countless different things that have to be tweaked in order to make this into a fun, playable game that doesn’t feel like a job and has some longevity in best albion online silver store. I don’t envy the devs for having to find out which thing has to be changed in what way and how much. That said, I will try and help however I can.

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