Albion Online: not everything is about items and progress and silver

Focus on the best parts the most fun parts of the game, not everything is about items and progress and silver, -such as focus on the thrill of pking, focus on the risk the reward- that feeling of adrenaline- of danger with Albion Online Silver, to be pked or to be the pker- focus on all the shortcuts and know hows and information one would have as an experienced player that can easily rebuild it all with superior strategies- focus on making friend and forming guilds

– if you instead shift your focus to the fun thrilling things of the game, such as guilds, friends, killing people, having fun, making friends, chatting, crafting stuff, and gaining new skills and ways to progress it will be much easier to play without worrying yourself about the wipe, because you shouldnt be so worried because its a great game in and of itself

one last thing -skills gained is like muscle memory- muscle memory basically means- when you have already built a specific muscle such as a six pack or big biceps, even if you stop training for a while, and all the muscles gained shrinks, if you come back to train it again! it will rebuild so so fast, thats muscle memory! much faster then starting from scratch same as this game

Albion Online: not everything is about items and progress and silver

do you seriously think, say for example, you progressed so far and just imagine a imaginary ranking system- and you were ranked five in this game, do you seriously think that after the wipe your progress will be lost and start all over and you wont be one of the strongest players??!! of course not… your Albion Online Gold, your knowledge, everything that makes you, and your muscle memory of course, you will get back to the previous position of progress thats probable and its quite easy too, and its a journey in and of itself

so enjoy everything and dont be discouraged about playing the game because of the wipe, but be encouraged by what ive said in this post

The problem is tiering up and getting crushed by guys who are in 6.6. Any new comer looking to come in and get geared up 9/10 will fail unless he has a guidl with likeminded new players being funded by OLDER players that have been here already.

When I initally came here I was thinking, sure I started playing 4months or so late, should be no problem catching up by simply grinding. Boy – was I almost completely wrong in that aspect.

In theory, I could continue to progress if I continued throwing money at the game. Or if I keep having my guild fund new gear. Unfortunately – neither one of those answers is good for me.

At this point in time the game is just not complete. The weapons are bland. The armor is a joke seriously the entire armor mechanic needs to be reworked with albion online silver farming. Love the game, but by the time I finally catch up there will be a wipe so no point in me wasting time on a game playing catch up at this point.

The issue with secondary hand in Albion Online

I want to declare at first that this isn’t the next “offhands are useless” thread.

The purpose of this thread is to think about the way the spells are distributed on weapons…

as for now and I dont know how it will be after the wipe in beta 2, it is made that every weapon has 3 spells and double-handed weapons have an additional passive spell more Albion Online Silver; because people who use a one handed weapons want to have a passive too, they have to craft an additional offhand weapon like a shield for example, which only contains the passive spell and has some other stat improvement, like for example more health…

while this system is balanced (in my opinion), the offhand weapons lost their magic with this system, with this I mean that I had fun wearing a offhand in winter alpha, while now it is simply boring to wear an offhand, because it doesnt give you any active spell….

I also read that the devs want to implement for example a sword as a offhand, so that you can waer double swords

The issue with secondary hand in Albion Online

with this in mind, I am going to make now a far better suggestion for the spell distrubution:

while it is perfectly fine how the double handed weapons work, the one-handed need a little change:
instead of 3 spells for an one-handed weapon I would suggest 2 active spells and a passive and instead of a passive on the offhand weapons I would suggest a special active spells which matches with the weapon, for example the shield would get some shield specific spells, like a dash with the shield, which stuns or taunts enemys…Im not a game designer^^

but you see where I am heading….it would make the choice of the offhand again a tactical element of the game and every offhand would have some variety

it would also match far better with the double swords they announced, instead of a fat ass sword with freaking 3 active spells and the other useless sword with just one noob passive, the distrubution would be a little bit more realistic, because both swords are equal when it comes to damage in reality, so it would only make sense when the offhand sword would only have at least one active spell…

I liked this offhand weapon system of the alphas, the current one is boring…..devs make it better for the beta 2

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