The issue with secondary hand in Albion Online

I want to declare at first that this isn’t the next “offhands are useless” thread.

The purpose of this thread is to think about the way the spells are distributed on weapons…

as for now and I dont know how it will be after the wipe in beta 2, it is made that every weapon has 3 spells and double-handed weapons have an additional passive spell more Albion Online Silver; because people who use a one handed weapons want to have a passive too, they have to craft an additional offhand weapon like a shield for example, which only contains the passive spell and has some other stat improvement, like for example more health…

while this system is balanced (in my opinion), the offhand weapons lost their magic with this system, with this I mean that I had fun wearing a offhand in winter alpha, while now it is simply boring to wear an offhand, because it doesnt give you any active spell….

I also read that the devs want to implement for example a sword as a offhand, so that you can waer double swords

The issue with secondary hand in Albion Online

with this in mind, I am going to make now a far better suggestion for the spell distrubution:

while it is perfectly fine how the double handed weapons work, the one-handed need a little change:
instead of 3 spells for an one-handed weapon I would suggest 2 active spells and a passive and instead of a passive on the offhand weapons I would suggest a special active spells which matches with the weapon, for example the shield would get some shield specific spells, like a dash with the shield, which stuns or taunts enemys…Im not a game designer^^

but you see where I am heading….it would make the choice of the offhand again a tactical element of the game and every offhand would have some variety

it would also match far better with the double swords they announced, instead of a fat ass sword with freaking 3 active spells and the other useless sword with just one noob passive, the distrubution would be a little bit more realistic, because both swords are equal when it comes to damage in reality, so it would only make sense when the offhand sword would only have at least one active spell…

I liked this offhand weapon system of the alphas, the current one is boring…..devs make it better for the beta 2