Why We Call Albion Online A “Sandbox” MMO?

All players would like to call Albion as one of the best mmo game in 2017, but not all the guys know why we call Albion ”Sandbox” game instead of a RPG. Today, AOSilver will tell you the reason:

Just thought I would throw my 2 cents of experience in on the sandbox vs themepark.

A Sandbox mmo is a game where there is no linear progression (Set Path) for all players to follow. You start in the game and decide from there where you are going and what you want to be. The quests are lacking on developer side because in a sandbox a lot of the content is supposed to be created by the players (Role-players and such).

A Themepark mmo sets all players on a set path.. You choose your class and from there you follow the same path as anyone else that shares your class. You typically start same place and complete quests in specific areas (due to level restrictions) until you can proceed to the next level and so on until end game. The content is developer created and is set up to walk you from level 1 to max level.

The best MMO that ever existed in my opinion was SWG Pre-CU. This was a Sandbox game with Themeparks built in. The majority of content was still provided by the players though but you could goto certain planets and start a themepark to follow a small quest line for some fun. You choose what your class was by choosing skills as you level up and could mix and match all professions to make a truely unique character. Albion is trying to do something like this. The reason there not succeeding thus far is that there is no back story for players to build off of. They provide us nothing to build on.. SWG had the whole star wars back story filled and could build off of that. Here they show videos of oxes being guarded walking through the lands and being ambushed.. They show guilds prepping for war over this! But what they dont show is the 30 minutes of the oxe guards saying “are we there yet?” and the oxe driver saying “only 5 more zones to go!”. They dont show the 2 hours of waiting around before the full guild war team is ready to ride out of town to fight.. basically they are not succeeding due to the long wait times to organize these types of player engagements.. Also for story how enticing is it to scream they stole are hide! kill them! Basically they need more back story and lore available to all in game if they want to add some excitement to the actual player driven content.. Even RPers need a place to start and build off of.

They need 2 backstories to really fill it out:

Camelots side and Morgana! you choose a side upon character creation and join player guilds set up in your faction.. This will help divide the players and make certain zergs not able to ally.. From there fill in some story and watch the 2 sides battle for the continents!..

Alright you are understand why Albion is sandbox game now, but you will still lose all your loot in the game, whether it is sandbox mmo or not. So you definitely need more Albion Online Silver to make up for lost loot, then there will be a question: where to buy the albion silver? AOSilver is absoultely the RIGHT CHOICE – It has full experience in the Albion Online gaming industry and has good reputation among Albion players.

Source: https://www.aosilver.com/albion-online/news/why-we-call-albion-online-a–sandbox–mmo/

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If Albion was never an ‘alpha, beta’

Let’s just say Albion was simply released from the very beginning and no one ever considered it in testing.

The amount of changes the game has gone through is quite massive, it’s almost been seasonal gameplay in my opinion, each one offering up a very different experience. I think if Albion was not in beta this game would be widely considered as getting better and more polished by the day… maybe even be on the rise due to a lot of changes that have been shown for the future.

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So now the real question :
What changes to this point have been the most detrimental in your experience?
What changes have been the most successful?
With everything the developers have been working on, it makes me really wonder what type of player experiences have been occurring that make people feel like the game is either succeeding or failing.

my own answers :

What changes to this point have been the most detrimental in your experience?
In my opinion adding and subtracting content from the game has not really been a bad experience for me. Maps, territories, weapons, abilities, factions, materials, pve loot, biomes.. ive seen quite a few come and go.. but what really made the game become less enjoyable over the years was the overhaul of fame. The constant changes to how ‘progression’ happens in Albion is a very exhausting experience. I understand that wiping the maps was surely needed and I stand by that (hence the seasonal talk) what I did not enjoy was re-grinding mobs/materials only to find that the process was taking longer, or was simply broken and needed to be completely fixed.

What changes have been the most successful?
To me the most successful change since I have started playing Albion ( Alpha 2 ) .. has been GvG’s . This is kind of a bias in thinking that not many changes have been very positive to me in terms of content, while it wasn’t awful it just wasn’t really what I was hoping to see. Yet the fact that gvg’s are still in the game and hopefully still the cornerstone to Albion’s success is truly what makes me want to continue to just give the game a go.

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Albion Online’s Faye Update Brings New Soundtrack

Albion Online yesterday received a new version of the content, everything is very interesting. Faye updates have generally improved, but there are some fun features that should allow excitement to dive again and explore if you’ve been out for a while.

The first noteworthy update is a mythological forest of new biological communities, where you will find plenty of wood and a friendly spirit less than the forest. No matter how you feel to be able to express, the new expression in the game just increases. Type / expression to see the complete list. It is worth mentioning that the last feature is an increase of the unique track 19 soundtrack online, although there must be more in the updated Faye Wong can be found here in the complete list.

Albion Online is a large multiplayer online role game that will be suitable for Mac, PC, Linux and Android, where all the players are clustered on a large server. It is currently in the final beta.

 

Albion Online: Power demand’s respect across the board

Guild’s like Finstack, Nilfgaard, Vendetta, Hammer & Sickle, Black Cock’s … at at least one point these guild’s all showed moment’s of excellence. The game is based around PvP, when guild’s excel at this aspect and show a dominating force to be reckoned to Buy Albion Online Gold… you have to respect that. In the end, it’s beta and guilds will rise and fall.. but when I think of guild’s I respected, it was because they could impose their will at anytime.

I’ll never forget in alpha when I based next to Finstack as Nerd Rage, we were pretty much coming into our second alpha and we thought we had a pretty good hold on the game. One of our neighbors (random guild can’t remmber) had allied finstack at the time because they beat the black cock’s B team. Well needless to say the Black Cocks said okay.. you had your moment, and came through every single one of their territories and eventually was on their base , so that guild quit. Meanwhile finstack dropped them from the alliance because they were weak, and went on to ally Vendetta.

Fast forward and Black Cocks & Finstack allied, I thought that was going to be a fucking nightmare before a lot of crappy stuff happened between them.

Albion Online: Power demand's respect across the board

Tricky question which has been mentioned in the AO Gold PvP section : The most respected guild last beta?
Obviously in a purely provocative form, and as expected, it quickly turned into penises battle.

I’d like to go further and define with you this curious thing here :

– Which criteria are essential, in your opinion, to be respected as a guild ?
(combat efficiency, market influence, owned territories, public relations, logistic chains, group philosophy, time investment, all of these ?)

– To whom this respect will is addressed to ?
(top guilds only, active PvP guilds, everyone ?)

– In the end, how this respect is spread among the players profiles ?
(from a small-scale albion online gold shop, a merchants guild, or a casuals guild perspectives ?)

Albion Online: Getting PvP Kill Fame

Kill fame is NOT being distributed equally amount party members in pvp. Sure you can see the +fame you ‘should’ be getting for each pvp kill, but this does not affect your pvp kill fame in your stats or on the rankings.

Why say you are going to give all party members equal fame in pvp if in the end it does not affect pvp rankings to Buy Albion Online Silver? You think I care about getting ‘overall fame’ on my character? I can craft one 6.5 great nature staff and get more ‘overall fame’ than hours upon hours of pvp.

I see people crying that they do not get their ‘kill fame’ with the new execution system because someone else executes a player they drop to 0 hp. WELL make the shared pvp fame change WORK like was intended and no one will have the ability to complain about it anymore. If someone outside of your group executes someone, you can always flag and kill them.

Albion Online: Getting PvP Kill Fame

I started as a tank focused on cc and moved to a healer because our guild simply didn’t have any active healers playing with AO Silver. Why should all the time I spend pvping with my guild not be reflected in my pvp kill fame in my stats or on the rankings?

While its not a game breaker, after months of pvp I would like to have something to show for my efforts in my stats and on the rankings.

I’m not a healer, but I agree that everyone involved in the kill should get divided and actually distributed to all players that contributed to the kill.

Only giving fame to the person with the last hit or to the person that executes doesn’t adequately represent the contributions made by everyone involved in the kill.

Lastly, evenly distributing the pvp game would promote a more team and group minded style of play. People wouldn’t be as worried about securing the execute or last hit and would instead be focused on benefitting the group as a whole. I think this would result in higher quality group fights and best albion online silver store (I.e., healers or other players that provide more utility as opposed to damage) would feel that their contributions are being valued.

Expand Their Albion Online Through Iterations

This is a big issue with indie small teams that grows up and expand their games through iterations. Lean development is great to start small with MVPs then build on top, that’s great to build hype, let people try things out considering the trend in the last few years with kickstarter and company to Buy Albion Online Silver, but at the same time is a double edged sword for certain type of game systems, in my view things like itemisation, resources and economy balance is best to approach with a bird view of the whole system from the start to create a strong foundation but it’s just not feasible and user demand and perception of how things work and the pressure they put into the company to deliver things quick is not helping to really refine things to the highest level before actually create an ecosystem of game systems around that.

While you do not know you need solid experience game designers and game economists until later in the game, but ideally game economists should start project like this since the inception. Reality is a different thing

I think the main problem is the implementation process. The devs so heavily rework major game mechanics and all at once that it’s a bitch, it not impossible, to figure which mechanic to change how and when to produce the gameplay we want to produce. While there is some cool new stuff to Buy Albion Online Gold, the game feels more broken right now than it ever was (first enchanted warbow excluded) and it could be due to any of these reasons:

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– The map is huge and the clusters are huge and there is no fast travel
– The connections between royal continents and the outlands are poorly designed
– Transmutating is a thing
– Rerolling is still a thing
– Buying silver with gold is a thing
– The world is really empty in the pre-test so it’s easier to get fame, silver and resources
– There are a bazillion dungeons, even up to t7 on the royal continents
– Fame requirements are really low
– Gathering requirements are really low
– Territories are overhauled completely
– The super-duper-rare resources are not actually that rare
– The mastery system is not working at the moment
– Crafting is really easy and anyone and their mother can craft anything

It could be any of these things that need changing and it’s mostly a combinations of countless different things that have to be tweaked in order to make this into a fun, playable game that doesn’t feel like a job and has some longevity in best albion online silver store. I don’t envy the devs for having to find out which thing has to be changed in what way and how much. That said, I will try and help however I can.